Honk! Demos! Saford! Trickr! Jebe! Author! Doctor! Gront! I love madder combat!
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Honk! Demos! Saford! Trickr! Jebe! Author! Doctor! Gront! I love madder combat!
I can't believe my fav, Asshimar, did not make it to here (I love spreading misinformation)
This peaks
Genuinely great game, but if there's one thing I can't compliment, it's the stage 11 boss fight. It really isn't a "hard but fair test of your skills and what you learn", there's a lot of small things that are tipped in your disfavor and the best way to go one with this fight is literally to not fight like the game teaches you to and be slow and careful and certainly not use the mobility you've been given, except maybe for a sudden movement to dodge the 5, perfectly path-tracking (though thankfully not lock on) missile barrage of the both that also have a sizeable blast radius. All the while trying to not accidentally launch you in a water crater in an incline that's enough to not allow you to slow down on time if you went just a tad to fast. It just doesn't feel fair, heck I don't even want something "easy", just not this.
Well to end on a positive note other than that the game is a TON of fun. Kinda wish some missions with allied tanks but it's not really an issue, more so "could have been cool". Missiles feel great, aiming kinda wonky at time, but when the movement clicks, it clicks.
Yep, you need to adjust strategy some for the bossfight and you've already figured out some of it. Some things get tipped in your favor, not only speed when it comes to evading the mortar barrages, but the tank's guns are also a lot more powerful for blasting the mobs. And the craters are dangerous if you lose track of where they are, but can also be used to your advantage when you're dealing with mobs between making runs to damage the boss (if you use that more cautious playstyle - some people can get a fast and furious approach to work).
I wrote the codebase to be able to add friendly units, but the game felt complete by the time I got these levels done so I didn't end up using them. With Mech Squad and Quad I never felt completely happy about how controlling a team played out, and in those games there were some tactical elements involved since those were in more confined spaces like a typical 3D shooter while M46 has more open outdoor levels with less potential for tactical/positional challenges. If I expand on M46 with levels with allied units I'd have to put a lot of thought into how to make it play well.
Is this what that whole "cave diver" thing I keep hearing is about?
dunno
Yeah for a game that literally revolves around luck and dice rolls, it honestly didn't felt bad at all, there's interesting combinations of items and upgrades, and you can manage to have both a certain control of what you get, and some combos of abilities that feel very satisfying.
Mixed with a cool aesthetic, solid effects, nice sounds, and that laugh when you get a crit, easily a very good game.
Every single character from this game peaks
truuuue
GUNCANNON HELL YEAAAHHHH
THE FUCKING GEARHEAD TOO (understandable tbh)
Gamer gaming, sometimes making games, then become distracted and work again 2 weeks after.
Have way to many OC’s for my own sake.
Joined on 10/26/22